Friday, November 6, 2009

The most unique game

Usually, for whatever video game is your favorite, you will praise it in every category, including "most unique". If you pick the same game for every category, you are a fangirl/fanboy, especially if you think your favorite game deserves to be in the category of "most unique". Here is a perfect example: The Legend of Zelda: Ocarina of Time.

If you think that game is the most unique game ever just because you like it a lot, you are dead wrong! That game is as unoriginal as it gets. And I am not saying that the game is bad or sub-par, because it is decent if you can get past the fact that Link still cannot run very fast or jump, but the game has no original ideas whatsoever. Anyone who thinks this game has lots of original ideas needs to research (and maybe play) more adventure games that were invented before O.O.T., because every element from the main story, except for the throwaway gimmick that the game is titled after, was pretty much copied and pasted from something else.

Now I will be specific, and mark everything that was copied from another game with an *. So here goes: Link starts the game as a kid with humble beginnings*, who lives in a forest/rural, off-track, peaceful area* and is called to be a hero by someone he has never met*, so he gets his basic starter weapons (a generic sword and shield)*, and his adventures take him through a big tree*, a cave* a sea creature's innards*, time travel*, a forest*, a volcanic mountain*, an ice cavern*, a water area* (where he fights a clone of himself*), a creepy underground dungeon*, a desert*, a fortress where he has to use stealth*, a sand temple*, and the big final evil castle*, where he fights someone much older than he is*, then there is an escape-before-the-building-self-destructs sequence*, and then there is a second phase of the final boss where the really old antagonists turns into a huge beast*. There are also bosses that live in lava*, simple mini games*, a consumerist town with people who are not very friendly*, typical weapons (arrows, bombs, etc)* and throughout the game, you save like four princesses****.

If you want a unique game with completely original ideas, Mario Golf 64 is as radical as you can get. It is a product of when Nintendo thought backward. Instead of creating vast environments, realistic graphics, and epic, loud soundtracks, the game featured blocky characters, simple textures with translucent obstacles, and a peaceful soundtrack that quietly plays when you make your moves. The game features normal humans, which are fully dressed in simple clothes (in video games?!). None of their personalities qualify as annoying. It may look kiddy, but it is actually sophisticated, mature, and deep. The game also does not push you to do everything and waste your time on modes that you do not like to get everything complete. There really is no point where you have done everything in the game. There are always charts, records, and data to fill and improve. I recommend Mario Golf 64 to any fan of any series, period.

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